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© 5/1-2003, Rune Henning Johansen,
http://rhj.info/,
rhj@rhj.info.
The price of memory |
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The simplest would of course be if everybody would help everybody in need
of help. Such saints can cynically be called
suckers.
As long as everyone are suckers, there will be almost as a paradise. This
can be seen by trying the applet at the bottom. (Go here if the applet is missing!)
You can push the green
sucker
button before selecting
start.
But this altruistic paradise cannot last. Before or later there will be
introduced genes that are selfish. There is a price involved with helping
others. It requires both time and energy. If you are running the applet
with only suckers, and you push the red
cheat
button, you will introduce such egoistic genes.
To the right there is an enlarged example of
what will happen if we start a population of only such cheaters. They
become infected, and are all exterminated shortly after.
To the left we have such a population of only grudgers. It is the same
result as if we had only suckers. Everyone helps everyone, and we have a
large and stable population. You can test this in the applet by first
selecting
init.
Then you use the blue
grudge
button before a new
start.
If you start with both suckers and grudgers,
there will be a more or less stable mix as can be seen to the right. (After
a while one of them might be randomly exterminated.)
But if we have such a partly stable mix of suckers and grudgers, and we then introduce cheaters, we will se something interesting. First the cheaters will have a good life exterminating the suckers. But after that they will get no help from the remaining grudgers. The grudgers will be the winners.
So far this applet has behaved according to Dawkins' description.
Here is the main issue of this page. There is a price on memory! All
grudgers must pay something in order to decide if they shall help others.
If they are to remember all cheaters according to Dawkins, they need a good
memory. If they are to identify a cheater at once, they need both good
senses and brain capacity. No matter how much this will cost, it will cost
something. What will the consequences be?
But what if we again have a stable population of suckers and grudgers, and
we then introduce both memory cost and cheaters?
To the right we have the beginning of such a
simulation. Before or later one of the categories will win. But which
category, is unknown. This is a sort of
Rock, Paper & Scissor:
But my arguments are hopefully good enough, even without an applet. We humans are a good proof that there is a price to pay for a big brain. This was also confirmed when I programmed the behavior of the grudges. That required extra code which filled up memory and made the execution slower. I believe that considerations of such extra cost will make room for new ideas in sociobiology.
It could also be an idea to modify the code in order to make the simulations closer to real life. But then I need information from people with more knowledge in biology.
I am of course open for comments and other suggestions. Feel free to send me an email: rhj@rhj.info. You can write in English, German or any of the Scandinavian languages.